PBXB64 features five distinct language frontends that compile through a unified IR and x64 backend. Each frontend is optimized for its target use case while maintaining cross-language interoperability.
B64 (Primary Systems Language)
C-like syntax with manual memory management, explicit pointers, and first-class structs. Designed for systems programming where performance and control are paramount.
fn main(): i32 {
let x: i32 = 42;
let p: *i32 = &x;
*p = 100;
return x;
}
BASIC (PowerBASIC-Compatible)
Modernized PowerBASIC dialect with V8 string lifetime management, PRINT separator semantics, and native WinAPI integration.
FUNCTION PBMAIN() AS LONG
LOCAL s AS STRING
s = "Hello from PBXB64"
PRINT s
FUNCTION = 0
END FUNCTION
C Subset (C17 with Preprocessor)
Controlled C17 subset featuring full preprocessor, switch/case/goto, ternary operator, and 26 standard library headers.
#include <stdio.h>
int main(void) {
printf("Hello from C\n");
return 0;
}
Assembly (Native x64)
Intel-syntax assembler with direct COFF/PE output. Supports .asm/.s files and integrates seamlessly with high-level frontends.
section .text
global main
main:
mov eax, 42
ret
PILOT (Educational)
Atari-style interactive language for teaching programming concepts. Supports T:, A:, M:, Y:, N:, C:, J:, U:, E:, R:, S:, D: commands.
T: Hello from PILOT! A: What is your name? T: Nice to meet you! E: